


For best results, play with the curve profile graph under Stroke > Curve Modifiers, which can change the width of the geometry created by the curve it is drawn by.Ĭreating tapered strands of hair using CurveTubes and the curve modifier graph Tip 07: SnakeHook For stylised sculpts you can take this one step further and make hair completely from Curves. Using the CurveTube brush is a great way of adding loose individual strands to hair. Slash 3 is in the main ZBrush brush set by default and you can find the other Slash brushes via the LightBox under the brush section.Īdding detail with the Slash brushes Tip 06: Curve brushes

These brushes do not have the pinching effect of DamStandard and I find them really useful for cutting drastic lines for hair partings. The Slash brushes are a great, often overlooked, alternative to the DamStandard brush.

Use the Alt key to pull out lines for further definition, sometimes I also use a really large brush size with this to pull out larger forms early on, great for stylised sculpts.Īdding some more definition using DamStandard Tip 05: Slash brushes I use DamStandard for further defining clumps of hair on a low setting (the default strength is 33 which I normally turn down to around 20). Probably one of the most versatile brushes, great for cutting into a mesh with nice tight lines. In this case I turn off the default alpha, which produces a much more subtle build-up, ideal for straight hair which demands a softer approach.īuilding volume using Clay Buildup with alpha switched on (top) and off (bottom) Tip 04: DamStandard brush You will find the brush can produce hard edges in certain situations where it's undesirable especially when going for a softer look. I find using the Clay Buildup brush essential to building up forms, whether it's straight or wavy hair. A good way to check the silhouette is to swap the mesh colour from white to black by pressing V (make sure PolyPaint is turned off).Ĭhecking the silhouette by pressing ‘V' (make sure PolyPaint is turned off) Tip 03: Clay Buildup brush Starting the sculpt at a lower resolution then slowly adding resolution as needed Tip 02: SilhouetteĪ well defined silhouette is essential to help establish the overall shape of the hair and how it informs the rest of the head. Sculpting hair for me is the reverse of the popular maxim start small and end big! A common error when sculpting hair is to get too detailed too quickly (this is what can make hair look lumpy). This way you are only able to think about the larger shapes before getting too detailed. Tip 01: ResolutionĪ good way to avoid the lumpy look that sometimes occurs with hair is to start sculpting at a very low resolution and then subdivide gradually. These techniques also assume the hair sculpt is either for physical reproduction or display purposes, hair systems and specific game engines are beyond the scope of this article. What if your hair ends up looking like a blobby mess of spaghetti, how can you improve your technique? I've selected these 10 tips from my own experience with sculpting hair in ZBrush to help you choose the right tools and techniques for the job. Hair should be the crowning glory of all your pieces.
#Zbrush 4 hair tutorial professional
Well sculpted hair can really make the difference between lacklustre and professional looking sculpts. Sculpting hair can be one of the most challenging tasks to undertake in ZBrush James Cain shares some of his top tips to help you create great hair
